A powerful creature that appears alone, leaving behind high experience and Shards along with a Prism or a powerful buff when defeated.
Defeating a boss ties directly into both scoring and growth, making it the key factor that decides the course of battle.
Monsters
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The monsters of the Aran Plateau are neutral creatures that appear in the field and grant experience and Shards when defeated.
Stronger monsters give greater rewards, and boss-tier creatures leave behind a Prism or a powerful buff when slain.
Deciding which monster to hunt first is central to your strategy. Hunting splits into two approaches: targeting Prism Bosses to take the lead in scoring, or prioritizing growth through Elites and gold-bordered camps.
When the phase changes, all camps respawn.
Tiers
Monsters are divided into tiers based on their defeat rewards and how they appear.
Boss-tier creatures appear alone and leave behind Prisms and buffs, camps consist of a Leader and Normal monsters, and Elites are powerful single creatures that appear independently of camps.
On the field and minimap, the tier color lets you tell the reward type at a glance.
| Color | Tier | Description | Defeat Reward |
|---|---|---|---|
| 보라 | Prime Boss | The strongest boss, appearing in the late game | S-Prism · Prism · powerful buff |
| 빨강 | Prism Boss | The key boss that appears each phase | Prism · permanent stat increase · Shield |
| 파랑 | Alpha Monster | An empowered boss that appears alongside the Prism Boss during special phases | pursuit and suppression buff |
| 노랑 | Elite Monster | A powerful single creature that appears independently of camps | large amount of experience and Shards |
| — | Leader Monster | An empowered, elite creature that leads a camp | moderate experience and Shards |
| — | Normal Monster | A basic creature that fills out a camp | basic experience and Shards |
Monsters
A powerful single creature that appears independently of camps, granting a large amount of experience and Shards when defeated.
Each Elite has its own spawn location and behavior.
They are far more threatening than ordinary monsters, so it is safest to target them when your health is full or to defeat them together with your team.
Monsters that appear grouped together to form camps.
A camp consists of a Leader that leads it and basic Normal creatures, with appearance colors that differ by faction.
Camps whose icon has a gold border give more rewards than others of the same type, and defeating a Watcher camp also secures vision of the surrounding area.
Automata camps also appear.