A powerful creature that appears alone, leaving behind high experience and Shards along with a Prism or a powerful buff when defeated.
Defeating a boss ties directly into both scoring and growth, making it the key factor that decides the course of battle.
Monsters: 두 판 사이의 차이
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[[파일:아란고원 전경.png|섬네일|Aran Plateau]] |
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'''Monsters''' — monsters of Project ZETA. |
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The monsters of the Aran Plateau are neutral creatures that appear in the field and grant experience and Shards when defeated.<br> |
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Stronger monsters give greater rewards, and boss-tier creatures leave behind a Prism or a powerful buff when slain.<br> |
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Deciding which monster to hunt first is central to your strategy. Hunting splits into two approaches: targeting Prism Bosses to take the lead in scoring, or prioritizing growth through Elites and gold-bordered camps.<br> |
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When the phase changes, all camps respawn. |
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== Tiers == |
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Monsters are divided into tiers based on their defeat rewards and how they appear.<br> |
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Boss-tier creatures appear alone and leave behind Prisms and buffs, camps consist of a Leader and Normal monsters, and Elites are powerful single creatures that appear independently of camps.<br> |
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On the field and minimap, the tier color lets you tell the reward type at a glance. |
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{| class="wikitable" style="word-break:keep-all;" |
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! Color !! Tier !! Description !! style='white-space:nowrap;' | Defeat Reward |
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| style="text-align:center;" | {{Badge|보라|bg=#7c3aed|color=#fff}} || style="white-space:nowrap;" | {{Icon|프라임보스.png|24px}} '''Prime Boss''' || The strongest boss, appearing in the late game || {{Icon|S프리즘.png|16px}}S-Prism · {{Icon|프리즘.png|16px}}Prism · powerful buff |
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| style="text-align:center;" | {{Badge|빨강|bg=#dc2626|color=#fff}} || style="white-space:nowrap;" | {{Icon|프리즘보스.png|24px}} '''Prism Boss''' || The key boss that appears each phase || {{Icon|프리즘.png|16px}}Prism · permanent stat increase · Shield |
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| style="text-align:center;" | {{Badge|파랑|bg=#2563eb|color=#fff}} || style="white-space:nowrap;" | {{Icon|몬스터 버프보스.png|24px}} '''Alpha Monster''' || An empowered boss that appears alongside the Prism Boss during special phases || pursuit and suppression buff |
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| style="text-align:center;" | {{Badge|노랑|bg=#ca8a04|color=#fff}} || style="white-space:nowrap;" | {{Icon|몬스터 엘리트.png|24px}} '''Elite Monster''' || A powerful single creature that appears independently of camps || large amount of experience and Shards |
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| style="text-align:center;" | — || style="white-space:nowrap;" | {{Icon|몬스터 일반.png|24px}} '''Leader Monster''' || An empowered, elite creature that leads a camp || moderate experience and Shards |
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| style="text-align:center;" | — || style="white-space:nowrap;" | {{Icon|몬스터 일반.png|24px}} '''Normal Monster''' || A basic creature that fills out a camp || basic experience and Shards |
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|} |
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== Monsters == |
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<tabber> |
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Boss= |
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A powerful creature that appears alone, leaving behind high experience and Shards along with a Prism or a powerful buff when defeated.<br> |
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Defeating a boss ties directly into both scoring and growth, making it the key factor that decides the course of battle. |
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{| class="wikitable" style="word-break:keep-all;" |
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! Monster !! Tier !! Health !! Defense !! Attack !! style='white-space:nowrap;' | Defeat Reward !! Description |
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| style="white-space:nowrap;" | [[파일:몬스터 나잔.png|100px]]<br>{{Icon|프라임보스.png|24px}} '''Lord Nazan''' || style="white-space:nowrap;" | Prime Boss || 17,403 || 200 || 855 || style="white-space:nowrap;" | Experience 11,250<br>Shards 500<br>{{Icon|S프리즘.png|16px}}S-Prism || The strongest boss, appearing at the Prime Boss camp in the late game.<br> |
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Defeating it grants the S-Prism needed for victory directly, restores some health and skill cooldowns, and gives a powerful buff that can turn the tide of battle. |
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| style="white-space:nowrap;" | [[파일:몬스터 키에로.png|100px]]<br>{{Icon|프리즘보스.png|24px}} '''Kierro''' || style="white-space:nowrap;" | Prism Boss || 8,800 || 100 || 713 || style="white-space:nowrap;" | Experience 1,250<br>Shards 150<br>{{Icon|프리즘.png|16px}}Prism || The key boss that appears each phase.<br> |
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Defeating it grants a Prism directly, leading to a score, and each defeat permanently raises your stats and grants a Shield for a set time.<br> |
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After three defeats, you gain the 'Rampage' effect, instantly executing enemies on the brink of death. |
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| style="white-space:nowrap;" | [[파일:몬스터 무간테.png|100px]]<br>{{Icon|몬스터 버프보스.png|24px}} '''Mugante''' || style="white-space:nowrap;" | Alpha Monster || — || — || — || style="white-space:nowrap;" | Experience 1,250<br>Shards 150 || An empowered boss that appears alongside the Prism Boss during special phases.<br> |
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Defeating it raises your out-of-combat movement speed and leaves a buff that inflicts damage over time and Slow on struck enemies, ideal for pursuing and suppressing fleeing foes. |
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Elite Monster= |
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<p>A powerful single creature that appears independently of camps, granting a large amount of experience and Shards when defeated.<br> |
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Each Elite has its own spawn location and behavior.<br> |
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They are far more threatening than ordinary monsters, so it is safest to target them when your health is full or to defeat them together with your team.</p> |
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{| class="wikitable" style="word-break:keep-all;" |
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! Elite !! Health !! Defense !! Attack !! style='white-space:nowrap;' | Defeat Reward !! Traits |
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| style="white-space:nowrap;" | [[파일:몬스터 문하울.png|100px]]<br>{{Icon|몬스터 엘리트.png|24px}} '''Moonhowl''' || 11,371 || 50 || 534 || style="white-space:nowrap;" | Experience 3,300<br>Shards 300 || A fixed-spawn Elite.<br> |
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Its high attack power deals heavy damage in a head-on fight. |
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| style="white-space:nowrap;" | [[파일:몬스터 MTT-T.png|100px]]<br>{{Icon|몬스터 엘리트.png|24px}} '''MTT-type T''' || — || — || — || style="white-space:nowrap;" | — || A fixed-spawn Automata Elite.<br> |
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It uses powerful attacks. |
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| style="white-space:nowrap;" | [[파일:몬스터 포포.png|100px]] [[파일:몬스터 퀴키.png|100px]]<br>{{Icon|몬스터 엘리트.png|24px}} '''Popo · Qwickie''' || 11,371 || 50 || 534 || style="white-space:nowrap;" | Experience 3,300<br>Shards 300 || A roamer that patrols a set route.<br> |
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It does not attack, but when hit it is briefly staggered before quickly fleeing, so when the spawn warning appears, ambush it along its route and defeat it immediately. |
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|} |
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Camp Monster= |
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<p>Monsters that appear grouped together to form camps.<br> |
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A camp consists of a '''Leader''' that leads it and basic '''Normal''' creatures, with appearance colors that differ by faction.<br> |
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Camps whose icon has a gold border give more rewards than others of the same type, and defeating a Watcher camp also secures vision of the surrounding area.<br> |
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'''Automata''' camps also appear.</p> |
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{| class="wikitable" style="text-align:center; word-break:keep-all;" |
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! Tribe !! Stage !! Health !! Defense !! Attack !! style='white-space:nowrap;' | Defeat Reward |
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| rowspan="2" style="white-space:nowrap;" style="text-align:left;" | [[파일:몬스터 메아리부족.png|100px]]<br>'''Echo Tribe''' || Normal || 800 || 50 || 142 || style="white-space:nowrap;" | Experience 360<br>Shards 85 |
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| Leader || 900 || 100 || 178 || style="white-space:nowrap;" | Experience 630<br>Shards 204 |
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| rowspan="2" style="white-space:nowrap;" style="text-align:left;" | [[파일:몬스터 무간테부족.png|100px]]<br>'''Mugante Tribe''' || Normal || 750 || 50 || 142 || style="white-space:nowrap;" | Experience 560<br>Shards 170 |
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| Leader || 1,500 || 100 || 178 || style="white-space:nowrap;" | Experience 820<br>Shards 340 |
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| style="white-space:nowrap;" style="text-align:left;" | [[파일:몬스터 오토마타.png|100px]]<br>'''Automata''' || — || — || — || — || — |
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|} |
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</tabber> |
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2026년 6월 11일 (목) 20:09 판

The monsters of the Aran Plateau are neutral creatures that appear in the field and grant experience and Shards when defeated.
Stronger monsters give greater rewards, and boss-tier creatures leave behind a Prism or a powerful buff when slain.
Deciding which monster to hunt first is central to your strategy. Hunting splits into two approaches: targeting Prism Bosses to take the lead in scoring, or prioritizing growth through Elites and gold-bordered camps.
When the phase changes, all camps respawn.
Tiers
Monsters are divided into tiers based on their defeat rewards and how they appear.
Boss-tier creatures appear alone and leave behind Prisms and buffs, camps consist of a Leader and Normal monsters, and Elites are powerful single creatures that appear independently of camps.
On the field and minimap, the tier color lets you tell the reward type at a glance.
| Color | Tier | Description | Defeat Reward |
|---|---|---|---|
| 보라 | Prime Boss | The strongest boss, appearing in the late game | S-Prism · Prism · powerful buff |
| 빨강 | Prism Boss | The key boss that appears each phase | Prism · permanent stat increase · Shield |
| 파랑 | Alpha Monster | An empowered boss that appears alongside the Prism Boss during special phases | pursuit and suppression buff |
| 노랑 | Elite Monster | A powerful single creature that appears independently of camps | large amount of experience and Shards |
| — | Leader Monster | An empowered, elite creature that leads a camp | moderate experience and Shards |
| — | Normal Monster | A basic creature that fills out a camp | basic experience and Shards |
Monsters
A powerful single creature that appears independently of camps, granting a large amount of experience and Shards when defeated.
Each Elite has its own spawn location and behavior.
They are far more threatening than ordinary monsters, so it is safest to target them when your health is full or to defeat them together with your team.
Monsters that appear grouped together to form camps.
A camp consists of a Leader that leads it and basic Normal creatures, with appearance colors that differ by faction.
Camps whose icon has a gold border give more rewards than others of the same type, and defeating a Watcher camp also secures vision of the surrounding area.
Automata camps also appear.