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	<title>모듈:CodexData/data en - 편집 역사</title>
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	<updated>2026-06-26T06:50:06Z</updated>
	<subtitle>이 문서의 편집 역사</subtitle>
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		<title>2026년 6월 24일 (수) 13:46에 Maintenance script님의 편집</title>
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		<updated>2026-06-24T13:46:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ko&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 이전 판&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026년 6월 24일 (수) 22:46 판&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;25번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;25번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Dealing damage to an enemy hero 5 times increases your {{Icon|공격력.png}}{buff:Attack Damage by 25% / &#039;&#039;&#039;40%&#039;&#039;&#039;} for 6 / &#039;&#039;&#039;8&#039;&#039;&#039; sec. ⏱ 15 sec&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Dealing damage to an enemy hero 5 times increases your {{Icon|공격력.png}}{buff:Attack Damage by 25% / &#039;&#039;&#039;40%&#039;&#039;&#039;} for 6 / &#039;&#039;&#039;8&#039;&#039;&#039; sec. ⏱ 15 sec&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;While this codex&#039;s {bold:unique effect} is active, your {{Icon|일반공격피해증가.png}}{buff:basic attack damage increases by 20%}.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;67번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;66번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;When your Health drops to 40% or lower, your {{Icon|스킬피해흡혈.png}}{buff:Ability Life Steal increases by 10% / &#039;&#039;&#039;20%&#039;&#039;&#039;} for 7 sec, and {buff:by 7% / &#039;&#039;&#039;14%&#039;&#039;&#039;} for ranged heroes. ⏱ 30 sec&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;When your Health drops to 40% or lower, your {{Icon|스킬피해흡혈.png}}{buff:Ability Life Steal increases by 10% / &#039;&#039;&#039;20%&#039;&#039;&#039;} for 7 sec, and {buff:by 7% / &#039;&#039;&#039;14%&#039;&#039;&#039;} for ranged heroes. ⏱ 30 sec&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;Also, your {{Icon|스킬피해증가.png}}{buff:Ability damage increases by 10%} for 3 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;123번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;121번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Dealing {dmg:skill damage} to {cc:immobilized} and {cc:slowed} enemy heroes deals {dmg:bonus damage} equal to 40% / &#039;&#039;&#039;80%&#039;&#039;&#039; of your current {{Icon|공격력.png}}Attack Damage. ⏱ 5 sec&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Dealing {dmg:skill damage} to {cc:immobilized} and {cc:slowed} enemy heroes deals {dmg:bonus damage} equal to 40% / &#039;&#039;&#039;80%&#039;&#039;&#039; of your current {{Icon|공격력.png}}Attack Damage. ⏱ 5 sec&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;When {dbuf:Armor Reduction} reaches 5 stacks, that enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;137번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;134번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;A {dmg:basic attack} used within 3 sec of using an ability deals {dmg:bonus damage} equal to {{Icon|공격력.png}}25% / &#039;&#039;&#039;60%&#039;&#039;&#039; of Attack Damage. ⏱ 1.5 sec&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;A {dmg:basic attack} used within 3 sec of using an ability deals {dmg:bonus damage} equal to {{Icon|공격력.png}}25% / &#039;&#039;&#039;60%&#039;&#039;&#039; of Attack Damage. ⏱ 1.5 sec&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;When {dbuf:Armor reduction} reaches 5 stacks, the affected enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;150번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;146번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Dealing {dmg:Ability damage} to an enemy hero with lower than 40% Health deals 4% / &#039;&#039;&#039;15%&#039;&#039;&#039; bonus {true:fixed damage}.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Dealing {dmg:Ability damage} to an enemy hero with lower than 40% Health deals 4% / &#039;&#039;&#039;15%&#039;&#039;&#039; bonus {true:fixed damage}.&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;When {dbuf:Armor reduction} reaches 5 stacks, that enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;164번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;159번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Upon {bold:killing} an enemy hero, {{Icon|체력.png}}{heal:restores 6% / &#039;&#039;&#039;10%&#039;&#039;&#039; of Max Health (+ level × 5 / &#039;&#039;&#039;8&#039;&#039;&#039;)}, and {heal:restores half that amount} on assist. ⏱ 30 / &#039;&#039;&#039;20&#039;&#039;&#039; sec&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Upon {bold:killing} an enemy hero, {{Icon|체력.png}}{heal:restores 6% / &#039;&#039;&#039;10%&#039;&#039;&#039; of Max Health (+ level × 5 / &#039;&#039;&#039;8&#039;&#039;&#039;)}, and {heal:restores half that amount} on assist. ⏱ 30 / &#039;&#039;&#039;20&#039;&#039;&#039; sec&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;When {dbuf:Armor Reduction} reaches 5 stacks, that enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;191번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;185번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;{{Icon|방어력관통%.png}}{buff:Increases Armor Penetration by 15% / &#039;&#039;&#039;35%&#039;&#039;&#039;}.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;{{Icon|방어력관통%.png}}{buff:Increases Armor Penetration by 15% / &#039;&#039;&#039;35%&#039;&#039;&#039;}.&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;Deals {true:double damage} to enemy heroes above 60% Health.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;205번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;198번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Upon {bold:taking part in a kill}, for 5 sec, {{Icon|공격속도.png}}{buff:Attack Speed increases by 30% / &#039;&#039;&#039;50%&#039;&#039;&#039;,} {{Icon|비전투이동속도.png}}{buff:Movement Speed increases by 15% / &#039;&#039;&#039;20%&#039;&#039;&#039;}.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Upon {bold:taking part in a kill}, for 5 sec, {{Icon|공격속도.png}}{buff:Attack Speed increases by 30% / &#039;&#039;&#039;50%&#039;&#039;&#039;,} {{Icon|비전투이동속도.png}}{buff:Movement Speed increases by 15% / &#039;&#039;&#039;20%&#039;&#039;&#039;}.&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;Deals {true:double damage} to enemy heroes at 60% Health or above.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;219번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;211번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Dealing {dmg:basic attack damage} to an enemy hero {buff:increases skill damage (excluding ultimate abilities) by 15% / &#039;&#039;&#039;30%&#039;&#039;&#039;} for 3 sec. ⏱ 10 sec&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Dealing {dmg:basic attack damage} to an enemy hero {buff:increases skill damage (excluding ultimate abilities) by 15% / &#039;&#039;&#039;30%&#039;&#039;&#039;} for 3 sec. ⏱ 10 sec&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;Deals {true:double damage} to enemy heroes with 60% or more Health.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;261번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;252번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Upon hitting an enemy hero with a skill, {{Icon|스킬피해증가.png}}{buff:skill damage dealt increases by 12% / &#039;&#039;&#039;25%&#039;&#039;&#039;} for 7 sec. ⏱ 16 sec&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Upon hitting an enemy hero with a skill, {{Icon|스킬피해증가.png}}{buff:skill damage dealt increases by 12% / &#039;&#039;&#039;25%&#039;&#039;&#039;} for 7 sec. ⏱ 16 sec&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;Dealing damage with this codex&#039;s {bold:unique effect} {dbuf:decreases the target&#039;s Healing Received by 50%} for 5 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;275번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;265번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Every third {dmg:basic attack} against an enemy hero is enhanced, dealing additional {dmg:damage equal to 40% / &#039;&#039;&#039;80%&#039;&#039;&#039; of your bonus Attack Damage}.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;Every third {dmg:basic attack} against an enemy hero is enhanced, dealing additional {dmg:damage equal to 40% / &#039;&#039;&#039;80%&#039;&#039;&#039; of your bonus Attack Damage}.&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;Dealing damage with this codex&#039;s {bold:unique effect} {dbuf:reduces the target&#039;s received healing by 50%} for 5 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;330번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;319번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;When Health is at 60% or above, {{Icon|스킬피해증가.png}}{buff:skill damage dealt increases by 10% / &#039;&#039;&#039;20%&#039;&#039;&#039;}.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;When Health is at 60% or above, {{Icon|스킬피해증가.png}}{buff:skill damage dealt increases by 10% / &#039;&#039;&#039;20%&#039;&#039;&#039;}.&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;When you receive a {shld:shield}, {{Icon|방어력.png}}{buff:Armor increases by 10%} for 5 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;358번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;346번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;unlocks&quot;]	= {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;When your Health is below 70%, {cc:immobilizing} an enemy hero {{Icon|체력.png}}{heal:restores 9% / &#039;&#039;&#039;18%&#039;&#039;&#039; of missing Health}. ⏱ 12 sec&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t2&quot;]	= &quot;When your Health is below 70%, {cc:immobilizing} an enemy hero {{Icon|체력.png}}{heal:restores 9% / &#039;&#039;&#039;18%&#039;&#039;&#039; of missing Health}. ⏱ 12 sec&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		[&quot;unlock_t4&quot;]	= &quot;When this codex&#039;s {bold:unique effect} is applied, your {{Icon|스킬피해감소.png}}{buff:Ability damage taken decreases by 16%} for 5 sec.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key zeta_wiki-wiki:diff:1.41:old-2493:rev-2642:wikidiff2=table:1.14.1:bc2a06be --&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://zeta.wiki/index.php?title=%EB%AA%A8%EB%93%88:CodexData/data_en&amp;diff=2493&amp;oldid=prev</id>
		<title>2026년 6월 24일 (수) 10:03에 Pjzeta님의 편집</title>
		<link rel="alternate" type="text/html" href="https://zeta.wiki/index.php?title=%EB%AA%A8%EB%93%88:CodexData/data_en&amp;diff=2493&amp;oldid=prev"/>
		<updated>2026-06-24T10:03:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ko&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 이전 판&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026년 6월 24일 (수) 19:03 판&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;418번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;418번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&quot;아이기스&quot;] = {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&quot;아이기스&quot;] = {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;name&quot;]	= &quot;Aegis&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;name&quot;]	= &quot;Aegis&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;title&quot;]	= &quot;A shield of the gods with the names Zeus and Athena intricately intertwined on it.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;title&quot;]	= &quot;A shield of the gods with the names Zeus and Athena intricately intertwined on it.&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;cost&quot;]	= 600,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;cost&quot;]	= 600,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;432번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;432번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&quot;도원결의&quot;] = {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&quot;도원결의&quot;] = {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;name&quot;]	= &quot;Peach &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Garden&lt;/del&gt; Oath&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;name&quot;]	= &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Peach &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blossom&lt;/ins&gt; Oath&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;title&quot;]	= &quot;A bond sworn beneath the peach blossoms, thicker than blood.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;title&quot;]	= &quot;A bond sworn beneath the peach blossoms, thicker than blood.&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;cost&quot;]	= 600,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;cost&quot;]	= 600,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;513번째 줄:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;513번째 줄:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;},&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&quot;윌리엄 텔의 서곡&quot;] = {&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&quot;윌리엄 텔의 서곡&quot;] = {&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;name&quot;]	= &quot;William Tell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Overture&lt;/del&gt;&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;name&quot;]	= &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overture to &lt;/ins&gt;William Tell&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;title&quot;]	= &quot;A charging melody that awakens the battlefield like galloping hooves.&quot;,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;title&quot;]	= &quot;A charging melody that awakens the battlefield like galloping hooves.&quot;,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;cost&quot;]	= 700,&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	[&quot;cost&quot;]	= 700,&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key zeta_wiki-wiki:diff:1.41:old-2488:rev-2493:wikidiff2=table:1.14.1:bc2a06be --&gt;
&lt;/table&gt;</summary>
		<author><name>Pjzeta</name></author>
	</entry>
	<entry>
		<id>https://zeta.wiki/index.php?title=%EB%AA%A8%EB%93%88:CodexData/data_en&amp;diff=2488&amp;oldid=prev</id>
		<title>2026년 6월 24일 (수) 09:58에 Pjzeta님의 편집</title>
		<link rel="alternate" type="text/html" href="https://zeta.wiki/index.php?title=%EB%AA%A8%EB%93%88:CodexData/data_en&amp;diff=2488&amp;oldid=prev"/>
		<updated>2026-06-24T09:58:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;새 문서&lt;/b&gt;&lt;/p&gt;&lt;div&gt;return {&lt;br /&gt;
[&amp;quot;카르타고의 소금&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Salt of Carthage&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;Salt said to have been scattered over ruins, leaving the land barren.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 500,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {10, 20, 30, 40}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {35, 70, 105, 140}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{dmg:Dealing damage} to an enemy hero {dbuf:decreases Healing Received by 50%} for 3 sec.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;If a nearby enemy hero is affected by a {dbuf:healing reduction} effect, {{Icon|피해증가.png}}{buff:all damage increases by 8%}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;아수라&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Asura&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A rift always begins at the smallest single point.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {9, 18, 27, 36}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {40, 80, 120, 160}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Dealing damage to an enemy hero 5 times increases your {{Icon|공격력.png}}{buff:Attack Damage by 25% / &amp;#039;&amp;#039;&amp;#039;40%&amp;#039;&amp;#039;&amp;#039;} for 6 / &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; sec. ⏱ 15 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;While this codex&amp;#039;s {bold:unique effect} is active, your {{Icon|일반공격피해증가.png}}{buff:basic attack damage increases by 20%}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;왕벌의 비행&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Flight of the Bumblebee&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A song of flight famed for its whirling, driving melody.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {15, 25, 35, 45}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격속도.png}} Attack Speed (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {5, 10, 15, 20}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Dealing {dmg:basic attack damage} to enemy heroes increases {{Icon|공격속도.png}}{buff:Attack Speed by 50% / &amp;#039;&amp;#039;&amp;#039;100%&amp;#039;&amp;#039;&amp;#039;} for your next 3 basic attacks. ⏱ 15 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;While this codex&amp;#039;s {bold:unique effect} is active, {{Icon|일반공격피해증가.png}}{buff:damage dealt with basic attacks increases by 20%}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;운명 교향곡&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Symphony No. 5&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A piece built on a four-note motif that sounds as if fate itself is knocking at the door.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {9, 18, 27, 36}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {6, 12, 18, 24}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{{Icon|피해증가.png}}{buff:Ultimate Damage increases by 5% / &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039;}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;For 5 sec after using an Ultimate ability, {{Icon|공격력.png}}{buff:Attack Damage increases by 10%,} {{Icon|방어력.png}}{buff:Armor increases by 10%}. ⏱ 20 sec&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;사투르누스의 포식&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Saturnus&amp;#039;s Predation&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A forbidden image bearing the madness of a god who even swallowed his own child.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|스킬피해흡혈.png}} Ability Life Steal (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {4, 6, 8, 10}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {9, 18, 27, 36}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;When your Health drops to 40% or lower, your {{Icon|스킬피해흡혈.png}}{buff:Ability Life Steal increases by 10% / &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;} for 7 sec, and {buff:by 7% / &amp;#039;&amp;#039;&amp;#039;14%&amp;#039;&amp;#039;&amp;#039;} for ranged heroes. ⏱ 30 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Also, your {{Icon|스킬피해증가.png}}{buff:Ability damage increases by 10%} for 3 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;크레센도&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Crescendo&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;The moment a faint breath swells like a rising wave.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {9, 18, 27, 36}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력관통.png}} Armor Penetration&amp;quot;,	[&amp;quot;data&amp;quot;] = {4, 6, 8, 10}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Upon {bold:killing} an enemy hero, {{Icon|비전투이동속도.png}}{buff:Movement Speed increases by 40% / &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039;} for 3 sec. ⏱ 15 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Additionally, for 3 sec, {{Icon|스킬피해증가.png}}{buff:skill damage dealt increases by 10%}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;영춘권&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Wing Chun&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A secret manual of ancient Eastern martial arts that has survived the test of time.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격속도.png}} Attack Speed (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {6, 12, 18, 24}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {11, 22, 33, 44}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Dealing damage to enemies with {dmg:basic attacks} {{Icon|공격속도.png}}{buff:increases Attack Speed by 2% / &amp;#039;&amp;#039;&amp;#039;3%&amp;#039;&amp;#039;&amp;#039;} for 6 sec. Stacks up to 5 times.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When this codex&amp;#039;s {bold:unique effect} reaches max stacks, {{Icon|공격속도.png}}{buff:Attack Speed additionally increases by 20%}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;트로이의 목마&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Trojan Horse&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;The wooden horse, a symbol of the deceit that opened the city gates and led to its downfall.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 500,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력관통%.png}} Armor Penetration %&amp;quot;,	[&amp;quot;data&amp;quot;] = {2, 4, 6, 8}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {8, 16, 24, 32}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{dmg:Dealing damage} to an enemy hero increases {{Icon|공격력.png}}{buff:Attack Damage by 6 / &amp;#039;&amp;#039;&amp;#039;14&amp;#039;&amp;#039;&amp;#039;,} {{Icon|방어력관통.png}}{buff:Armor Penetration by 8 / &amp;#039;&amp;#039;&amp;#039;18&amp;#039;&amp;#039;&amp;#039;} for 5 sec. ⏱ 15 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Effect reactivates when {bold:defeating} an enemy hero, refreshing this codex&amp;#039;s {bold:unique effect}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;자비의 일격&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Coup de Grâce&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;The final stroke of a blade, delivered to end suffering.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력관통%.png}} Armor Penetration %&amp;quot;,	[&amp;quot;data&amp;quot;] = {3, 6, 9, 12}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {9, 18, 27, 36}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Dealing {dmg:skill damage} to {cc:immobilized} and {cc:slowed} enemy heroes deals {dmg:bonus damage} equal to 40% / &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; of your current {{Icon|공격력.png}}Attack Damage. ⏱ 5 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When {dbuf:Armor Reduction} reaches 5 stacks, that enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;팔괘장&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Baguazhang&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A Daoist martial art that flows in circular motions.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {9, 18, 27, 36}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {1.5, 3, 4.5, 6}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;A {dmg:basic attack} used within 3 sec of using an ability deals {dmg:bonus damage} equal to {{Icon|공격력.png}}25% / &amp;#039;&amp;#039;&amp;#039;60%&amp;#039;&amp;#039;&amp;#039; of Attack Damage. ⏱ 1.5 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When {dbuf:Armor reduction} reaches 5 stacks, the affected enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;길로틴의 칼날&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Guillotine Blade&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;The cold steel of the guillotine that stood pitilessly in the square of revolution.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 800,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {20, 40, 60, 80}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Dealing {dmg:Ability damage} to an enemy hero with lower than 40% Health deals 4% / &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039; bonus {true:fixed damage}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When {dbuf:Armor reduction} reaches 5 stacks, that enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;깨달음&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Epiphany&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A flash of realization that cuts through the heart like lightning.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {1.5, 3, 4.5, 6}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {10, 20, 30, 40}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Upon {bold:killing} an enemy hero, {{Icon|체력.png}}{heal:restores 6% / &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; of Max Health (+ level × 5 / &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039;)}, and {heal:restores half that amount} on assist. ⏱ 30 / &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When {dbuf:Armor Reduction} reaches 5 stacks, that enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;크로케아 모르스&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Crocea Mors&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A golden sword of death. It relentlessly pries open gaps in armor, ultimately leaving a fatal fracture.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {8, 16, 24, 32}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {40, 80, 120, 160}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{dmg:Dealing damage} to an enemy hero {dbuf:decreases their Armor by 3% / &amp;#039;&amp;#039;&amp;#039;5%&amp;#039;&amp;#039;&amp;#039;} for 4 sec each time. (Stacks up to 5 times)&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When {dbuf:Armor reduction} reaches 5 stacks, the affected enemy hero takes {{Icon|피해증가.png}}{buff:6% increased damage from all sources} for 8 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;여리고의 나팔&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Jericho&amp;#039;s Trumpet&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A legendary trumpet, said to have brought the city walls crashing down.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 750,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {7, 14, 21, 28}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{{Icon|방어력관통%.png}}{buff:Increases Armor Penetration by 15% / &amp;#039;&amp;#039;&amp;#039;35%&amp;#039;&amp;#039;&amp;#039;}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Deals {true:double damage} to enemy heroes above 60% Health.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;도파민&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Dopamine&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A tiny signal in the brain that drives the circuits of pleasure and reward.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {10, 20, 30, 40}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격속도.png}} Attack Speed (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {3, 6, 9, 12}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Upon {bold:taking part in a kill}, for 5 sec, {{Icon|공격속도.png}}{buff:Attack Speed increases by 30% / &amp;#039;&amp;#039;&amp;#039;50%&amp;#039;&amp;#039;&amp;#039;,} {{Icon|비전투이동속도.png}}{buff:Movement Speed increases by 15% / &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Deals {true:double damage} to enemy heroes at 60% Health or above.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;포석&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Opening Move&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;Victory begins not with the final move, but with the first stones laid.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 650,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {7, 14, 21, 28}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {1.5, 3, 4.5, 6}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Dealing {dmg:basic attack damage} to an enemy hero {buff:increases skill damage (excluding ultimate abilities) by 15% / &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039;} for 3 sec. ⏱ 10 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Deals {true:double damage} to enemy heroes with 60% or more Health.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;무릿매&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Sling&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A humble weapon made from a shepherd&amp;#039;s rope and stone.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 750,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {1.5, 3, 4.5, 6}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {8, 16, 24, 32}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{dmg:Dealing damage} to an enemy hero inflicts the target&amp;#039;s {{Icon|체력.png}}{true:Max Health as 0.6% fixed damage} every sec for 5 sec.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Deals {true:double damage} to enemy heroes above 60% Health.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;필사즉생&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Last Stand&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A maxim of strategy that teaches one to survive by being ready to face death.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {11, 22, 33, 44}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|모든공격흡혈.png}} Omni Life Steal (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {2, 4, 6, 8}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;The lower your Health, the more your {{Icon|공격력.png}}{buff:Attack Damage increases, up to 24 / &amp;#039;&amp;#039;&amp;#039;36&amp;#039;&amp;#039;&amp;#039;}. The maximum effect is reached when Health is at 25% or below.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When Health drops to 25% or below, {{Icon|모든공격흡혈.png}}{buff:Basic Attack Life Steal increases by 20%} for 7 sec. ⏱ 30 sec&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;텐구의 부채&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Tengu&amp;#039;s Fan&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A fan of wind, said to have been wielded by the mountain fiend, the Tengu.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 750,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|스킬피해증가.png}} Ability Damage Bonus (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {2, 4, 6, 8}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {6, 12, 18, 24}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Upon hitting an enemy hero with a skill, {{Icon|스킬피해증가.png}}{buff:skill damage dealt increases by 12% / &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;} for 7 sec. ⏱ 16 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Dealing damage with this codex&amp;#039;s {bold:unique effect} {dbuf:decreases the target&amp;#039;s Healing Received by 50%} for 5 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;바즈라&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Vajra&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A weapon forged from a god&amp;#039;s wrath in the shape of a thunderbolt.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 750,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Offensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {5, 10, 15, 20}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격속도.png}} Attack Speed (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {3, 6, 9, 12}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Every third {dmg:basic attack} against an enemy hero is enhanced, dealing additional {dmg:damage equal to 40% / &amp;#039;&amp;#039;&amp;#039;80%&amp;#039;&amp;#039;&amp;#039; of your bonus Attack Damage}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Dealing damage with this codex&amp;#039;s {bold:unique effect} {dbuf:reduces the target&amp;#039;s received healing by 50%} for 5 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;고슴도치의 딜레마&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Hedgehog&amp;#039;s Dilemma&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A paradox of closeness where drawing near only drives the thorns deeper.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 650,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {40, 80, 120, 160}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {4, 8, 12, 16}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;When hit by an enemy hero&amp;#039;s basic attack, deals {true:basic damage equal to 15% / &amp;#039;&amp;#039;&amp;#039;30%&amp;#039;&amp;#039;&amp;#039; of your Armor} to the target.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Dealing damage with this codex&amp;#039;s {bold:unique effect} {dbuf:reduces the target&amp;#039;s healing received by 50%} for 5 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;팔랑크스&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Phalanx&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;An ancient battle line where spears and shields formed a single wall.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {12, 24, 36, 48}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Upon taking damage from an enemy hero, {{Icon|방어력.png}}{buff:bonus Armor increases by 1.5% / &amp;#039;&amp;#039;&amp;#039;3.5%&amp;#039;&amp;#039;&amp;#039;} for 3 sec. Stacks up to 5 times.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When this codex&amp;#039;s {bold:unique effect} reaches max stacks, {{Icon|방어력.png}}{buff:Armor additionally increases by 10%}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;로도스의 거상&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;The Colossus of Rhodes&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;The towering bronze statue that once overlooked the harbor, one of the Seven Wonders.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 500,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {45, 90, 135, 180}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {5, 10, 15, 20}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{cc:Immobilizing} an enemy hero deals damage equal to {{Icon|체력.png}}{dmg:3% / &amp;#039;&amp;#039;&amp;#039;9%&amp;#039;&amp;#039;&amp;#039; of your Max Health}. ⏱ 15 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When this codex&amp;#039;s {bold:unique effect} is applied, your {{Icon|방어력.png}}{buff:Armor increases by 10%} for 5 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;명경지수&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Clear Mirror, Still Water&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A calm mind, clear as a mirror and still as water.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {45, 90, 135, 180}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {1.5, 3, 4.5, 6}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;When Health is at 60% or above, {{Icon|스킬피해증가.png}}{buff:skill damage dealt increases by 10% / &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039;}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When you receive a {shld:shield}, {{Icon|방어력.png}}{buff:Armor increases by 10%} for 5 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;가고일&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Gargoyle&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;Whenever the fighting dies down, the stone sentinel folds its wings once more, sealing its cracks.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {50, 100, 150, 200}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {7, 14, 21, 28}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Upon entering the non-combat state, creates a {shld:barrier equal to 100% / &amp;#039;&amp;#039;&amp;#039;250&amp;#039;&amp;#039;&amp;#039;% of bonus Armor}. ⏱ 3 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;While the {shld:shield} is active, {{Icon|방어력.png}}{buff:Armor increases by 10%} for 5 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;글레이프니르&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Gleipnir&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A binding chain, thin as silk, said to have bound even a god.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 650,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {60, 120, 180, 240}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {2, 4, 6, 8}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;When your Health is below 70%, {cc:immobilizing} an enemy hero {{Icon|체력.png}}{heal:restores 9% / &amp;#039;&amp;#039;&amp;#039;18%&amp;#039;&amp;#039;&amp;#039; of missing Health}. ⏱ 12 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When this codex&amp;#039;s {bold:unique effect} is applied, your {{Icon|스킬피해감소.png}}{buff:Ability damage taken decreases by 16%} for 5 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;라자루스의 기적&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Miracle of Lazarus&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A symbol of resurrection, told in the tale of someone who returned from the grave.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|스킬피해감소.png}} Ability Damage Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {4, 8, 12, 16}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {50, 100, 150, 200}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;While your Health is at 40% or below, dealing {dmg:skill damage} to enemy heroes {{Icon|체력.png}}{heal:restores 5% / &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; of Max Health}. ⏱ 30 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When this codex&amp;#039;s {bold:unique effect} triggers, {{Icon|스킬피해감소.png}}{buff:damage taken from Abilities decreases by 16%} for 5 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;부동심&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Unshaken Mind&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A steadfast resolve that never wavers, not even in the midst of a storm.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {40, 80, 120, 160}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {6, 12, 18, 24}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{{Icon|강인함.png}}{buff:Tenacity increases by 30%}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When {cc:immobilized}, {{Icon|체력.png}}{heal:recovers 12% Health} over 3 sec. ⏱ 24 sec&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;화랑&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Hwarang&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;Neither too hot nor too cold, that perfect distance where life persists.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 650,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {40, 80, 120, 160}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {4, 8, 12, 16}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{{Icon|방어력.png}}{buff:Increases Armor by 5 / &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039;} for allies within a 10 m radius.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;The aura is enhanced, additionally increasing {{Icon|공격속도.png}}{buff:Attack Speed by 10%} for allies in range.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;불가사리의 화염&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Bulgasari&amp;#039;s Flame&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A legendary flame, said to have been spewed by the Bulgasari, the iron-eating monster.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {50, 100, 150, 200}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {4, 8, 12, 16}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Deals {{Icon|체력.png}}{dmg:damage equal to 1.5% of your Max Health} to enemy heroes within a 5m radius every 2 sec.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When dealing {dmg:damage}, applies a {bold:mark}, and enemies with 3 {bold:mark} stacks take {{Icon|체력.png}}{dmg:damage equal to 3% of your Max Health}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;아이기스&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Aegis &amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A shield of the gods with the names Zeus and Athena intricately intertwined on it.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {40, 80, 120, 160}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {5, 10, 15, 20}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;When Health drops below 30%, creates a {{Icon|체력.png}}{shld:shield equal to 5% / &amp;#039;&amp;#039;&amp;#039;10%&amp;#039;&amp;#039;&amp;#039; of Max Health} for 3 sec. ⏱ 30 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;When this codex&amp;#039;s {bold:unique effect} is applied, {{Icon|방어력.png}}{buff:Armor increases by 15%} for 3 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;도원결의&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Peach Garden Oath&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A bond sworn beneath the peach blossoms, thicker than blood.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Defensive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|방어력.png}} Armor&amp;quot;,	[&amp;quot;data&amp;quot;] = {6, 12, 18, 24}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {1, 2.5, 4, 5.5}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Using your ultimate increases your {{Icon|방어력.png}}{buff:Armor by 15% / &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;} with 1 ally in range, or {buff:by 25% / &amp;#039;&amp;#039;&amp;#039;40%&amp;#039;&amp;#039;&amp;#039;} with 2 or more allies in range. (lasts 5 sec)&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Using your ultimate also increases {{Icon|방어력.png}}{buff:Armor by 10% for allies}, except for you.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;팔척경곡옥&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Yasakani no Magatama&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A magatama said to be one of the Three Sacred Treasures.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Supportive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;When dealing {dmg:skill damage} to an enemy hero, {dbuf:reduces healing received by 50%} for 3 sec. Simultaneously, {heal:heals the nearest ally within 15m for 20 / &amp;#039;&amp;#039;&amp;#039;60&amp;#039;&amp;#039;&amp;#039; ~ 60 / &amp;#039;&amp;#039;&amp;#039;180&amp;#039;&amp;#039;&amp;#039;} based on level. ⏱ 15 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Applies the {uniq:[Soul Corrosion]} effect for 3 sec to allies affected by this codex&amp;#039;s {bold:unique effect}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;sub_desc&amp;quot;]	= {[&amp;quot;name&amp;quot;] = &amp;quot;[Soul Corrosion]&amp;quot;, [&amp;quot;desc&amp;quot;] = &amp;quot;Dealing damage to an enemy hero {dbuf:decreases the target&amp;#039;s Healing Received by 50%} for 5 sec. While 3 stacks are active, on the next damage instance {true:deals fixed damage equal to 15% / &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039; of the target&amp;#039;s Max Health} (up to 60 / &amp;#039;&amp;#039;&amp;#039;180&amp;#039;&amp;#039;&amp;#039; against monsters). ⏱ 3 sec&amp;quot;},&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;민중의 깃발&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;The People&amp;#039;s Banner&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A symbol of resistance and solidarity that colored both plazas and alleyways.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Supportive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {45, 90, 135, 180}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {2, 4, 6, 8}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Providing a {buff:buff} to an ally other than yourself increases that ally&amp;#039;s {{Icon|공격력.png}}{buff:Attack Damage by 6% / &amp;#039;&amp;#039;&amp;#039;12%&amp;#039;&amp;#039;&amp;#039;} for 5 sec.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;With this codex&amp;#039;s {bold:unique effect}, additionally increases the ally&amp;#039;s {{Icon|모든공격흡혈.png}}{buff:Omni Life Steal by 5%}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;아즈텍 태양석&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Aztec Sun Stone&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A massive calendar stone inscribed with the cycles of the gods and the time of the world.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 600,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Supportive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {3, 6, 9, 12}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;{{Icon|재사용대기시간.png}}{buff:Decreases Ultimate cooldown by 10% / &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039;}.&amp;quot;,&lt;br /&gt;
		[&amp;quot;unlock_t4&amp;quot;]	= &amp;quot;Dealing {dmg:Ability damage} to an enemy hero {{Icon|재사용대기시간.png}}{buff:decreases Ultimate cooldown by 1 sec}.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;점혈의 비급&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Secret Manual of Vital-Point Striking&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A clandestine military manual that illustrates the meridians and vital points of the body.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 500,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Supportive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {1.2, 2.4, 3.6, 4.8}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {40, 80, 120, 160}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Applying {dbuf:Slow} or {cc:Immobilize} to an enemy hero increases the target&amp;#039;s {{Icon|피해증가.png}}{buff:damage taken by 6% / &amp;#039;&amp;#039;&amp;#039;15%&amp;#039;&amp;#039;&amp;#039;} for 3 sec. ⏱ 10 sec&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;불사조의 재&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Ashes of the Phoenix&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A red ash that lets all things burn anew at the end.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Supportive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|공격력.png}} Attack Damage&amp;quot;,	[&amp;quot;data&amp;quot;] = {11, 22, 33, 44}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {50, 100, 150, 200}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;If an enemy hero dies within 3 sec of taking {dmg:Ability Damage} from you, or if you {bold:defeat} an enemy hero, a {uniq:Healing Zone} that lasts 5 sec is created. ⏱ 45 sec&amp;quot;,&lt;br /&gt;
		[&amp;quot;sub_desc&amp;quot;]	= {[&amp;quot;name&amp;quot;] = &amp;quot;Healing Zone&amp;quot;, [&amp;quot;desc&amp;quot;] = &amp;quot;{uniq:Healing Zone:} for 5 sec, allies inside {heal:recover Health every second} and gain {{Icon|비전투체력재생.png}}{buff:increased Healing Received}.&amp;quot;},&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;윌리엄 텔의 서곡&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;William Tell Overture&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;A charging melody that awakens the battlefield like galloping hooves.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 700,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Supportive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {50, 100, 150, 200}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {3, 6, 9, 12}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Upon using your ultimate, nearby allies&amp;#039; {{Icon|스킬피해증가.png}}{buff:Ability damage increases by 10% / &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;} for 8 sec.&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
[&amp;quot;순풍&amp;quot;] = {&lt;br /&gt;
	[&amp;quot;name&amp;quot;]	= &amp;quot;Tailwind&amp;quot;,&lt;br /&gt;
	[&amp;quot;title&amp;quot;]	= &amp;quot;The wind at your back changes the flow of battle faster than the tip of a blade.&amp;quot;,&lt;br /&gt;
	[&amp;quot;cost&amp;quot;]	= 650,&lt;br /&gt;
	[&amp;quot;type&amp;quot;]	= &amp;quot;Supportive&amp;quot;,&lt;br /&gt;
	[&amp;quot;stats&amp;quot;] = {&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|체력.png}} Health&amp;quot;,	[&amp;quot;data&amp;quot;] = {40, 80, 120, 160}},&lt;br /&gt;
		{[&amp;quot;name&amp;quot;] = &amp;quot;{{Icon|재사용대기시간.png}} Cooldown Reduction (%)&amp;quot;,	[&amp;quot;data&amp;quot;] = {1.5, 3, 4.5, 6}},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;unlocks&amp;quot;]	= {&lt;br /&gt;
		[&amp;quot;unlock_t2&amp;quot;]	= &amp;quot;Providing a {buff:buff} to an ally other than yourself increases that target&amp;#039;s {{Icon|공격속도.png}}{buff:Attack Speed by 10% / &amp;#039;&amp;#039;&amp;#039;25%&amp;#039;&amp;#039;&amp;#039;} for 5 sec. ⏱ 8 sec&amp;quot;,&lt;br /&gt;
	},&lt;br /&gt;
},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Pjzeta</name></author>
	</entry>
</feed>